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Logo Design Work

The influences for this collab project were the following:
General influences: 
- >Observer_ 
- Call of Cthulu 
- Resident Evil
Artistic Influences: 
- Dishonored 
- Bioshock Infinite 
- Elder Scrolls: Skyrim 
- Disney’s Treasure Planet
The game concept was a 3rd person game where the player character had a lantern and would use it to aid them in investigating a mansion. The player would need to solve puzzles, discover clues and uncover the mysteries behind the mansion.

“3 separate ideas were generated and the concept of having a sign post, which would be linked to the start of the player/playable character's journey. They would have had to reach the mansion in some way, so by road sign seemed appropriate.”

“3 separate ideas were generated and the concept of having a sign post, which would be linked to the start of the player/playable character's journey. They would have had to reach the mansion in some way, so by road sign seemed appropriate.”

The group decided on a more gritty looking idea after I showed them these developed ideas. “The sign itself was made entirely in Z Brush, except for the text which was added later. The rake brush came in handy when carving the lines into the wood.”

The group decided on a more gritty looking idea after I showed them these developed ideas. “The sign itself was made entirely in Z Brush, except for the text which was added later. The rake brush came in handy when carving the lines into the wood.”