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Junior Collab Project work

For this first brief I was tasked with creating the pickups for items as well as the characters.

The game uses the following for influence:
- Spyro
- Rayman 3
- Scribblenauts

And for artistic influences:
- Okami
- Ori
- Journey

The idea for these characters are as follows:

A spirit, origins being that of a navajo inspired tribe, mocks a dog in the mortal world, calling it stupid and other negative words. The game starts with this spirit, the next day, being transported into the dog's body. As a punishment the spirit must live as a dog and discover the beauty of life in the mortal world, and remind themselves of the world they long departed. They would accompany a small child (who is the owner of the dog) and the child would act as a character the player would grow attached to, and protect.

This concept was well researched as well. I was the person who searched for ideas to make a Okami-esque.

Final image is a collab, the icons and the characters were my work. The game would like this if it were created.

Final image is a collab, the icons and the characters were my work. The game would like this if it were created.

Before beginning the thumbnail process the group decided on the main theme for the art would be Native American peoples. The focus for the character was specifically the Navajo people.

Before beginning the thumbnail process the group decided on the main theme for the art would be Native American peoples. The focus for the character was specifically the Navajo people.

Because red is a colour often associated with negative feelings, as well as anger, it was used for the overall colour theme for the spirit character. The outfit and facial markings are referenced from the Navajo culture mood board.

Because red is a colour often associated with negative feelings, as well as anger, it was used for the overall colour theme for the spirit character. The outfit and facial markings are referenced from the Navajo culture mood board.