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God of War Character Concept Y2 S2

The pipeline for the god of war character concept I attempted. My goal was to take what the original story of Geror’s character described her as and make her into a possible character that would appear in the newest God of War game. I wanted her to be a bigger woman, because there aren’t enough big women in games that aren’t made fun of, so this was my attempt.

The final break down for Geror. Because she lived in the land of the giants, it was one of the driving forces for making her big.

The final break down for Geror. Because she lived in the land of the giants, it was one of the driving forces for making her big.

Silhouettes using both Geror and Heimdall as reference characters.

Silhouettes using both Geror and Heimdall as reference characters.

Some value studies for Geror plus some new values based on the idea that Geror would be in the game. Feminine and petite is a very tired character style when it comes to warrior women, so breaking that convention was my goal for this character.

Some value studies for Geror plus some new values based on the idea that Geror would be in the game. Feminine and petite is a very tired character style when it comes to warrior women, so breaking that convention was my goal for this character.

Face studies, I looked at bigger women and made some studies.

Face studies, I looked at bigger women and made some studies.

Some clothing concepts.

Some clothing concepts.

Clothing + armour iterations.

Clothing + armour iterations.

Some wrist guard/ accessory  concepts.

Some wrist guard/ accessory concepts.

Accessory colours, based off of the colours of jotunheim.

Accessory colours, based off of the colours of jotunheim.

Emotional variations for the character.

Emotional variations for the character.